StarCraft improved on its predecessor Warcraft II, which showcased two incredibly very similar playable factions, by introducing asymmetry amongst the units and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-acknowledged 1996 SSI release War Wind. The unit types accessible to Each individual race determine its racial identification. The Protoss can discipline potent and expensive warriors and equipment, when the Zerg rely on sheer numbers and 헬스케어 velocity to overwhelm their opponents.
We realized that our Terrans have been likely to be rough and filthy. We understood we needed the Protoss to benot savage, accurately, but primal, and strong. And we knew we wanted the Zerg to swarm."
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